By watching this video, you will learn my high-level approach to hard surface modeling techniques that include subD or subdivisions modeling, edge flow and topology, how to maintain clean topology, and how to model simple to complex objects in Maya. Keep in mind that I use Maya for this video, but the techniques can be applied to any 3D software. Comment down below if you want me to cover how to take this high poly model and create a game ready version in a future tutorial. Check out the bookmarks throughout the video so you can jump to any part in the tutorial that may interest you. Enjoy!