Unreal Engine Ray Tracing - Toyota Supra

I created this project to test the Ray Tracing capabilities in Unreal Engine 4.25.3. It was rendered completely in Unreal Engine using the Movie Render Queue.

The geometry and UVs were prepared in Maya. Materials and textures use the Unreal Engine Automotive Materials Pack. The environment uses Quixel Megascans for the textures, materials, and decals. The Toyota Supra is a TurboSquid model created by Golden Jaguar.

The future of Ray Tracing in Unreal Engine looks incredibly promising! I’m really happy with the results. The scene maintains 30 FPS at 1920x1080 using real time, high quality Ray Tracing. I was also able to produce higher quality renders for still and animations. These results were produced in just a couple of weeks spending only a few hours a day.

GPU: RTX 2080

September 24, 2020